Samsung Galaxy XR Headset Released Competition for Apple.

Samsung Galaxy XR
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Samsung recently announced its new XR (XR-Extended Reality) strategy at its “World Wide Open” event. As part of this, it revealed that it is developing wired and wireless XR Glasses, AI Glasses, along with the Galaxy XR headset. These devices will use the Android XR platform, which is being developed in partnership with Google.

Samsung unveiled a full line of XR devices at the event, from headsets with displays to display-free AI glasses. Samsung is working with brands like Gentle Monster and Warby Parker on the design of the glasses.

The AI ​​glasses will specifically compete with Oakley’s Meta glasses. They don’t have a display, but they offer smart features like messaging, navigation, and translation with the help of Google Gemini AI. Google has already demoed such glasses.

The Samsung X Glasses (codename: HEN) will run on the Android XR platform using the Qualcomm XR2+ Gen 2 chipset. It is expected to feature an integrated lens display, audio speakers, cameras, and gesture-based controls.

What it is Galaxy XR:

The Galaxy XR is a standalone mixed-reality headset (i.e., supports both virtual reality (VR) and augmented/“pass-through” reality) developed by Samsung in collaboration with Google LLC and Qualcomm Technologies, Inc.

It is the first device built on Google’s new Android XR platform.

It’s positioned for both immersive entertainment (movies, games) and productivity (infinite workspace, mixed reality apps) rather than purely as a gaming headset.

Price & Availability:

In the U.S., Galaxy XR is listed at US$1,799 (~₹1,58,000) for the standard 16 GB/256 GB configuration.

In South Korea: around KRW 2,690,000 (~₹1,65,000) for the same variant.

As of now, availability outside select markets (e.g., U.S., South Korea) is limited; India availability has been mentioned (price “under ₹2 lakh” reported) but official local retail / support details may still be evolving.

Why it stands out

High resolution & display quality: With 29 million pixels and a wide field of view, it competes favourably with other premium XR/VR devices.

Open platform: Because it runs Android XR and supports standard Android apps plus XR-specific apps, that gives flexibility (vs more closed ecosystems).

Strong productivity angle: Features like multitasking virtual screens, compatibility with PCs / phones, etc., make it more than just a gaming headset.

Ergonomic hardware choices: The external battery pack concept, detachable light shield, and decent ergonomics make it more wearable for longer sessions than many older XR devices.

Things to consider (and potential limitations)

Battery life is still modest: 2 – 2.5 hours is good for this class of device, but if you plan long sessions, you’ll need to plan for re-charging or battery swaps.

Accessories extra cost: While the base headset is impressive, accessories like the dedicated controllers (for richer VR gaming) may be extra cost.

Weight and comfort: While ergonomics are improved, 545 g + external pack is still a substantial weight on your head—some users may feel fatigue over long use.

App ecosystem & use cases: While Android apps work, many XR ecosystems still build slowly; the full “killer apps” for XR (work/entertainment/gaming) might still need time to mature. One reviewer noted hardware is excellent—but the question is, does the use case justify the cost.

Regional availability & support: If you’re in India (or outside U.S/Korea), check local official launch, service/support, content localisation, and warranty before purchase.

Price point: At ~US$1,799 (or ₹1.5 lakh+), it’s a premium purchase—so you’ll need to evaluate if you’ll get enough value vs cheaper alternatives or wait-and-see for next-gen XR devices.

Is it for you? Use-case scenarios

Here are some scenarios where the Galaxy XR can shine — and some where you might want to wait or consider alternatives:

Good fit if you:

  • Want a high-end mixed/extended reality device for productivity (virtual large screens, remote collaboration) as well as entertainment.
  • Are a tech enthusiast or early adopter willing to pay premium for bleeding-edge hardware and are comfortable with evolving ecosystems.
  • Already invest time in immersive content, streaming, 3D modelling or spatial apps and want a device that supports the “infinite desktop” concept.
  • Value openness (Android ecosystem) and want flexibility over a locked system.

You might want to wait/consider other options if you:

Prefer a well-matured app ecosystem rather than being an early adopter.

Primarily want a budget VR gaming headset — cheaper systems might suffice.

Need long battery life for multi-hour sessions without swap/recharge.

Wish to buy in a region where support/service isn’t fully confirmed yet.

Galaxy XR Headset Specifications:

Display: Micro-OLED, 3,552×3,840 resolution, 60–90Hz
Chipset: Qualcomm XR2+ Gen 2
RAM: 16GB Storage: 256GB
OS: Android XR
Camera: 6.5MP
Sensors: Four eye-tracking, two pass-through, five IMU, depth, flicker each.
Battery: 2 hours of normal use, 2.5 hours of video playback
Connectivity: WiFi7, Bluetooth 5.4
Weight: Headset – 545 grams, battery – 302 grams

The Samsung Galaxy XR headset will compete with the Apple Vision Pro, and the upcoming XR glasses will compete with the Meta Ray-Ban glasses. AI glasses are expected to be ready for widespread use in 2025.

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